llCollisionSound(string impact_sound, float impact_volume)
Suppresses the
default collision sounds and replaces them with
impact_sound (a sound in the
object's inventory or a
key) played at the
volume impact_volume. Supply an empty
string to suppress collision sounds. Oddly, an
impact_volume of 0 will disable
collision particles.
Question:
I'd like to play the default sound, but at a quieter volume, say 0.5. What do I use for impact_sound to still use the default sound?
Answer:
That varies, depending on the material used and its sound keys.
Compare with
llCollisionSprite.
Functions |
Sound |
Collisions