vector llGetAgentSize(key id)
If
id is in the same sim
region as the script calling this
function, it returns a
vector representing the
size of the
avatar. This is useful for approximating the height of the avatar. This function returns a
ZERO_VECTOR when the key is not an
agent or the agent is not in the sim.
The returned
vector holds the size of the avatar's
bounding box, of which only the height (z) varies. Width (x) and depth (y) are
constant. (0.45
m and 0.6m respectively). While the size returned by this function does not change when the avatar
sits down (whether on an object or on the
ground), the bounding box returned by
llGetBoundingBox will change its size to include the
object the avatar is sitting on.
If using this to determine avatar height, remember that the bounding box is not the same as the actual avatar height. Keep in mind that this is an approximation. The actual avatar height can be taller or shorter than the returned measurement based on factors like hair, shoes, avatar height, torso length and leg length. You can eyeball the exact height for a specific avatar with a prim if you need precision.
Avatars in
SL tend to be tall. The average is probably around 2 meters.
Example:
Q: Is there a way to automatically trigger a script when an avatar's size changes?
A: No. To do so, you'll need to use a timer, or some other kind of regular check. This can be laggy.
Functions |
Agent/Avatar