Object
vertex -> polygon -> face/side -> prim -> object
- Physical objects can exist up to a z-coordinate of 4096m.
- Non-physical objects can exist up to a z-coordinate of 4096m, provided they aren't moved (??or changed??) after being rezzed.
- Non-physical objects can always exist up to a z-coordinate of 768m
Functions
llGetBoundingBox
llGetObjectDesc
llSetObjectDesc
llGetMass
llGetObjectMass
llGetObjectName
llSetObjectName
llGetObjectPrimCount (1.13)
llGetGeometricCenter
llGetKey
llGetOwner
llGetOwnerKey
Prim |
Link |
Script |
Inventory |
Object Types